AI Insights · Timothy · January 2022
Top 5 Final Fantasy Games Performance on Unified Platform in Netherlands Q4 2021
An analysis of the top 5 Final Fantasy games' performance in the Netherlands during Q4 2021, highlighting trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top five Final Fantasy games exhibited varied performance metrics in the Netherlands on a unified platform, encompassing both iOS and Android data. Here, we delve into the weekly trends in downloads, revenue, and active users.
FFVII THE FIRST SOLDIER saw a notable peak in weekly downloads at the beginning of its release in mid-November with over 2K downloads, followed by fluctuations and a decline to 106 by the end of December. The weekly revenue for this game started at $626, peaking at $885 in the second week, and then tapered off to $150 by the final week of December. Active users showed a similar pattern, beginning with 1.4K users and ending the year with 435 users.
For FINAL FANTASY BE:WOTV, weekly revenue demonstrated significant fluctuations, starting the quarter at around $3.8K, dipping mid-quarter, and then surging to $4.3K in the week leading up to Christmas. Downloads remained relatively low, peaking at 146 in late November. Active users remained relatively stable, hovering around the 200 mark, ending the quarter at 177 users.
FINAL FANTASY BRAVE EXVIUS experienced a modest increase in weekly revenue, starting at $782, peaking at $1.4K at the end of November, and stabilizing around $700 in the final weeks of December. Weekly downloads remained low, with a slight peak of 45 downloads in late November. Active users showed a consistent pattern, maintaining around 75 users throughout the quarter.
DISSIDIA FINAL FANTASY OO had a strong performance in weekly revenue, starting at $570 and peaking at $1.3K twice in November. Downloads were minimal but saw a slight increase towards the end of the quarter, with a peak of 44 downloads in the week before Christmas. Active users were recorded only in December, starting at 23 and ending at 34.
Finally, FINAL FANTASY III for iPad(3D) had minimal revenue, peaking at $68 in late November and ending the year with $34. Downloads were consistently low, peaking at 17 in mid-December. No data on active users was provided for this game.
This analysis highlights the varied performance of these top Final Fantasy games in the Netherlands during Q4 2021. For more detailed insights, visit Sensor Tower.